The aim of this module is to give students a firm understanding of the theory underlying the processing and interpretation of visual information and the ability to apply that understanding to ubiquitous computing and entertainment related problems. The module is based around problems so that the technology is always presented in context and during some tutorials students work in groups to design solutions to real world problems using the techniques that they have been taught. In addition, the module has a significant practical component so that students can appreciate how difficult it can be to apply the technology.
On successful completion of the module students should be able to demonstrate: